Creational Patterns «Prev Next»

Lesson 4 Common creational patterns
Objective Describe, Compare, and Contrast several Creational Patterns.

Common Creational Patterns: Compare and Contrast

Creational design patterns focus on how objects are created. In small programs, you can often call constructors directly without much risk. In larger systems, however, object creation becomes a design concern because:

Creational patterns solve these problems by isolating creation logic and letting clients depend on abstractions instead of concrete types. This supports maintainability and extensibility, and it lines up cleanly with modern design goals such as SOLID, dependency injection, and testable architecture.

Where This Lesson Fits in the Module

The Gang of Four (GoF) describes five core creational patterns:

  1. Factory Method
  2. Abstract Factory
  3. Builder
  4. Prototype
  5. Singleton

In this module you have already seen Singleton, and you will explore Factory Method in more detail later. This lesson focuses on comparing three highly practical patterns that often appear in real codebases:

Quick Definitions

Abstract Factory

Use Abstract Factory when your code must create multiple related objects that should work together, but you want to avoid binding client code to a specific set of concrete classes. This is common in UI toolkits, cross-platform libraries, and systems that support “themes,” “drivers,” or “providers.”

Builder

Use Builder when creating an object requires multiple steps, optional parts, or careful ordering. Builder separates how a complex object is assembled from the object itself, enabling different representations from the same construction process.

Prototype

Use Prototype when creating a new object from scratch is expensive or complex, and a copy of an existing object provides a better starting point. Instead of constructing a new instance, the client clones a prototype and then customizes the clone as needed.

Compare and Contrast: When to Use Which

Although these patterns all address object creation, they solve different problems. Here are the distinctions that matter most in practice.

1) Product Variants vs. Product Assembly

2) New Construction vs. Copy Construction

3) How They Reduce Coupling

Modern Context: How These Patterns Show Up Today

Even in modern ecosystems with dependency injection and frameworks, these patterns remain relevant:


Microservices Patterns

The key idea is not to memorize pattern names, but to recognize the underlying creation problem: family selection, step-by-step assembly, or copy-based instantiation.

Abstract Factory defines an interface for creating families of related objects without specifying concrete classes. The java.awt.Toolkit class is a classic example, providing platform-specific UI peers through a common factory interface.
1) Abstract Factory defines an interface for creating families of related objects without specifying concrete classes. The java.awt.Toolkit class is a classic example, providing platform-specific UI peers through a common factory interface.

Builder separates construction of a complex object from its representation. A Director can feed the same data into different Builders to produce HTML, XML, or PostScript outputs.
2) Builder separates construction of a complex object from its representation. A Director can feed the same data into different Builders to produce HTML, XML, or PostScript outputs.

Prototype creates new objects by copying an existing instance. Changing the prototype changes what gets created. This is useful when you need many copies of a complex object with shared initial state.
3) Prototype creates new objects by copying an existing instance. Changing the prototype changes what gets created. This is useful when you need many copies of a complex object with shared initial state.

Common Creational Patterns - Quiz

Click the link below to take a short quiz on the material just covered.
Common Creational Patterns - Quiz

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